2019-06-16

What's going on with training!

I've just decided that maybe it's a time for a post. Describing what's going on and what are the plans, stuff like that!

There are some plans for the Lc0 engine itself, but that is a topic for another post. At least we hope to make releases more regular again (v0.21.0-rc1 appeared on February 16th, and we are not even v0.22 yet).

So, this post is be about networks and training.

2019-06-09

Lc0 v0.21.2 has been released

After quite a long delay we are releasing an update to Lc0, new version is v0.21.2.

Download here.

Changes include:
  • Optimizations for GTX 16xx cards (cudnn-fp16 now works for them, even though it doesn't give as much performance boost as for RTX cards).
  • "Sticky endgames" feature (default on). This makes Lc0 play better when it sees a checkmate somewhere during the search.
  • Centipawn formula has been updated, now Lc0 will show eval values more similar to what other engines show.
  • Optimization for wider (more filters) neural net, for future (maybe test60) runs.